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NEWS & UPDATES
| RA3 10-min Walkthrough Demo Video |
RA3 NEWS
Apoc Posted this at the CNC forums & Gamereplays I thought I would post it here, It shows how cool RA3 is Its the Trailer but the whole 10 mins 
Enjoy
Feedback?
Quote:
IMPORTANT NOTES - BUILD TIMES AND BALANCE FOR THE UNITS AND EVERYTHING IN THE VIDEO HAS BEEN DRAMATICALLY ENHANCED FOR THE PURPOSE OF THE DEMO LENGTH, CHRIS MENTIONS THIS IN THE BEGINNING, hopefully that was obvious to you because I know many of you probably wondered =)
Hey everyone,
The moment you've been waiting for has arrived, a full 10-minute walkthrough gameplay video with voice-over by Premier Executive Producer Chris Corry is now live at IGN and Gamespy and will be downloadable in HD at RedAlert3. com tomorrow evening.
Hit these links, watch and listen, then come back and comment
http://pc.gamespy.com/pc/command-con.../876990p1.html
http://pc.ign.com/articles/876/876905p1.html
This is your first look at a taste of the Red Alert 3 gameplay experience from our Moscow demo, you'll see the full UI, some player powers, lots of Allies and Soviets, and even the King Oni's in action.
This demo is from the same place as the trailer, but now in a full 10-min walkthrough, ALL GAMEPLAY, yes, ALL GAMEPLAY FOOTAGE FOR 10-MINUTES!
It's the next best thing to actually playing, hell, in HD, you'll feel like you are playing.
Go now!
-APOC
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Posted by Shadow @ Wed, 28 May 2008 03:44:45 -0500 12 comments |
| New Plans awaits... |

summer here in our country so ill give some news.
The site is been updated recently and also ive uploaded the Early YR:ZH mod build. The instructions on how to install the mod is also in the downloads page. Please be reminded that the version released right now is different on the current YR:ZH today. So you might find out there noob stuff like dumb AI. That mod build is only recommended mostly for man to man battles.
About the mod release, i think its going near ^__^
be updated by logging in the forums.  |
Posted by genobreaker @ Fri, 11 Apr 2008 10:54:25 -0500 0 comments |
| Red Alert 2 Ladder Tournament Announced |
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[Community news]
Electonic Arts Los Angeles and Strike-Team bring to you the first C&C Red Alert 2 ladder tournament in five years!
Quote:
Comrades, Strike Team and Electronic Arts Los Angeles are teaming up for the next 3 months to host the first official EA sponsored Red Alert 2 Ladder Tournament in over 5 years! What better way to get pumped up and excited for Red Alert 3 than to kick it old school with the Soviets and Allies in some good old fashioned Red Alert 2 action! This ladder tournament will be officially hosted by Strike-Team using the XWIS servers (the official EA sponsored WOL servers for Red Alert 2), with all prizes sponsored by Electronic Arts Los Angeles and the Red Alert 3 development team!
The Red Alert 2 Ladder Tournament will be a 2 month long season starting this April 1 culminating in a 16-man bracket championship in June where one man, or woman, will stand as the first world-wide Red Alert 2 champion in a very, very long time.
QUALIFICATION DATES AND DETAILS
- April 1 - Qualification Period 1. The Red Alert 2 XWIS Ladder will be reset. At midnight on April 30th, the top 8 comrades on the ladder will qualify for the championship tournament.
- May 1 - Qualification Period 2. The Red Alert 2 XWIS Ladder will be reset once again. At midnight on May 31st, the top 8 comrades on the ladder will qualify for the championship tournament. Anyone who qualified in Period 1 may not qualify again. We will take the next sequential ranked person in the ladder should this happen.
- June 7 & 8 - The Red Alert 2 Ladder Tournament Grand Championship will take place online using the XWIS servers. All matches will be "Best of 3" on a predetermined multiplayer map. The last comrade standing will be our world-wide champion!
PRIZES!
- The grand prize winner will receive a $250 online gift certificate to any online retailer of their choosing, and a copy of Red Alert 3 when it ships, not to mention a glorious reputation!
- 2nd place will receive a $50 gift certificate to any online retailer of their choosing, and a copy of Red Alert 3 when it ships.
- The 3rd place runner-up will receive a copy of Red Alert 3 plus any EA game of their choosing.
- The 16 comrades that qualify for the ladder season championship will receive an automatic entry in to the first phase of the Red Alert 3 Beta Test this summer.
- In order to participate in this ladder tournament you must own Command & Conquer: Red Alert 2 and register your nickname on XWIS. Registering your nickname is as simple as logging in to Red Alert 2. Simply connect to XWIS by clicking "internet" in your game menu, and login with your desired username and password. Your password must be EXACTLY 8 characters long. Once you have logged in that nickname, it is automatically registered for you.
Once you play a ladder match, you can check out your stats and profile here!
http://xwis.net/ladders/ra2/
http://xwis.net/xcl/ra2/ (Westwood style)
More detailed information on the first Red Alert 2 Ladder Tournament will be forthcoming when we reset the ladders on April 1. It's time to go old school Comrade, you could win big!
Who will be the first Red Alert 2 world-wide champion comrade of 2008?! Get ready to play and dust off that copy of Red Alert 2!
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Posted by Gosho @ Tue, 01 Apr 2008 03:51:19 -0500 19 comments |
| C&C paper models! |
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[Community news]
Have you ever wanted to hae your C&C toy? Now you can, even though made out of paper! A site, called C&C Papercrafts is giving you the ability to make your very own TS, RA2, Generals and TW units!
The downloads of these models are in .pdf format, which means you'll need Adobe Acrbat Viewer or an OS alternative to utilise them.
Have fun!
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Posted by Gosho @ Tue, 01 Apr 2008 03:43:45 -0500 8 comments |
| TS/RA2 SHP Radar Colour Editor Released |
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[Community news]
Over at PPM, two respected members of the C&C Community, Nyerguds and IcySon55 have made a new tool to ease modders. Here's the scoop:
Quote:
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Originally Posted by IcySon55
Original idea: IcySon55
Programmed by: Nyerguds
GUI design by: IcySon55
This handy tool allows you to quickly change the radar colours of SHP files, to prevent them from showing up as black on the in-game radar. This is useful for fixing tiberium, ore, gems, bridges, rocks, and any other overlay type.
Features:
-Drag & Drop interface allows very quick opening of files
-Colour picker for faster colour selection
-Three save modes:
* Saving the current colour to the current frame
* Saving the current colour to the first or last 50% of the frames (Useful to ignore shadow frames on some SHPs)
* Saving the current colour to all frames
-The "Store Colours" and "Save Stored" functions allow quick copying of all colour values from one SHP file to another. This is especially handy for fixing tiberium, since blue triberium looks odd if you don't use the original colour values.
Notes:
-Requires the .NET Framework 2.0 to run
-Based on a tutorial by Bittah Commander
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Posted by Gosho @ Mon, 31 Mar 2008 01:08:07 -0500 4 comments |
| ModEnc Editing Festival |
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As reported by gordon-creAtive:
Quote:
Don't ask what the community can do for you - ask what you can do for the community
I'd like to announce the
ModEnc Editing Festival Week
This "event" aims at improving the quality of ModEnc. There are still some categories, that are not well ordered, pages that are not linked where necessary, a huge mass of copied Deezire page (DCoder said ~1600 from 2000) and not enough tutorials.
So I ask the whole community to draw their (active) attention on ModEnc for a week, being more exactly:
14.4.2008 - 20.4.2008
There exists a ModEnc article which holds all necessary information. Feel free to add some points if necessary.
Prizes!
At the end of the period, the best contributor will be chosen in a public vote. You can win a working legal steam account which contains the following games:- Half-Life
- Counter-Strike
- Opposing Force
- Blue Shift
- Half-LifeČ Episode 1
- Codename Gordon (ok, it's freeware)
We got a second prize for you: a Premium Rapidshare.com Account. For details and up-to-date-information, please visit the ModEnc article.
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Visit this ModEnc Article for more information.
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Posted by Doctor Destiny @ Sun, 30 Mar 2008 14:35:17 -0500 0 comments |
| PPM's Best Infantry Contest - results! |
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[Community news]
The Best Infantry Contest, which ended 2 and half weeks ago has released the results. There was a total of four entries, which follow in this order:
1st: Machine for his Jumpjet Infantry.
2nd: Blade for his PsiSpy.
3rd: DaFool for his Combat Engineer.
4th: partyzanPaulZy for his GI remake.
As you can see, these entries are quite usefull for both RA2 and TS. Head on to the topic at PPM to find two cameos for Blade's PsiSpy, darkened, resized, better shadowed version of DaFool's Combat Enginner - now actually useable and perhaps later - even better versions of Machine's and partizanPaulzy's infantry.
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Posted by Gosho @ Mon, 24 Mar 2008 13:55:50 -0500 0 comments |
| More News From The Front |
[ Exile Mod Productions ]
Preparations are nearly complete, and im adjusting and fixing things lately.
As I am having hard and busy time with univerity within the past months, eating most of the time. But that will not let me stop there.
Today, I am officially announcing our teams relaunched of Exile Productions
Well added the mod part, lol. Anyway, this will covers all creations made by the team. Anything Command and Conquer or beyond Command and Conquer.
Adding all new changes in modding, more stuff will be seen.
Well the Return of C&C Exile after in a long hiatus, i think is been years. Now its active again. The site is now running in a new layout. Although the site pages are not fully functional yet.
Also Three new mods will be featured here made by the team. So stay tuned also with them.
And the pages of the recently running sites like YR: Zero Hour and C&C Awesome also will be updated.
The mod screenshot gallery will be also uploaded with latest shots from the mods developments
Im adding too a mod blog for everyone to see whats in with the teams modding lately and their shared time with other stuff.
you can check our forums here to see what in dev with EMP lately ^__^ |
Posted by genobreaker @ Wed, 19 Mar 2008 15:09:21 -0500 10 comments |
| What EE holds for 2008! |
Hey all not be active much had a little break from modding but Im back and in full action, What you can expect for 2008 Early Feb march Maybe even January Will be a full release with Yuri, An even more monster AI and some new Artwork that I have had hidden for sometime. New animations Explosions new ballance new weapons everything is oging though a make over, Ive decided I think EE needs a change to be an out of this normal RA2 ballance but to have its own ballance new Building costs, This will allow new strats Alow platers to turtle who like that kind of thing.
Anything else you would recommend or would like to see just post I will look into it, I am also up for using any Npatch / RP features if you can give me idea's Thanks
Hogo Out
PS. As you can see I have not been being lazy but if you look below you will see I have invested 34 Hours in Sunage Rofl I started Modding Ai for that so I didnt just laze around |
Posted by Shadow @ Mon, 07 Jan 2008 17:43:11 -0600 2 comments |
| Another Come back's |

well my finals are coming to an end (and tomorrow it is!!) ...and i have chosen a schedule for my next year's school term for me to...
- Try mod Generals
- Mod YR:ZH
- Play mod,Play mod,Play and mod...
- and create something new...
and my university helps me up in learning things as well as modelling 3d's...right now i suck making them... well thats a good start...
well the status of this mod... i dont know what will happen... and its stuck at weird AI bugs that cant seen and that's a problem...
what will having for this mod...
A release... lol and i cant promise when... but thats it...
YR: Zero Hour will have a mod restart... (the current Beta right now will be released soon, so no genius AI and game bugged... the new version will now start...)
resources that made for old YR:ZH, assets will also be released soon... |
Posted by genobreaker @ Wed, 19 Dec 2007 12:17:09 -0600 3 comments |
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